Technical actions contextualized in real game situations
CONTEXTUALIZED TECHNICAL ACTIONS IN REAL GAME SITUATIONS |
|||||
Objective of the training |
Training level |
||||
File No. |
Number |
Concept |
Number |
Concept |
Video |
013313 |
33 |
By demarcation |
13 |
According to:
|
37 |
013413 |
34 |
Initiation Sub-phase |
38 |
||
013513 |
35 |
Sub-phase of Progression |
39 |
||
013613 |
36 |
Completion Sub-phase |
40 |
||
013713 |
37 |
Different play styles |
41 |
||
013813 |
38 |
Different systems |
42 |
||
013913 |
39 |
In system movements |
43 |
||
014013 |
40 |
Psychological aspects |
|||
014113 |
41 | Alternatives to a technical action that is not mastered | |||
014213 |
42 | In competition | |||
014313 |
43 |
"GAME WITHOUT OPPOSITION -M&E-" |
13 |
|
44 |
014413 |
44 |
"POSSESSION GAME -RC-" |
13 |
|
45 |
014513 |
45 |
"GAME WITH NUMERICAL SUPERIORITY -JP-" |
13 |
|
46 |
014613 |
46 |
"MATCH: 11:11 - 50%" |
13 |
|
47 |